Frequently asked questions

Quick answers about playing, writing, saving, and sharing games.

Do I need an account?

Anyone can view the home, FAQ, and help pages. You need an account to open the game library, play games, save progress, or write your own games.

What is an adventure game?

An adventure game is an interactive story in which you explore places, meet characters, solve problems, and choose what happens next. Your decisions can lead through different paths to different endings.

Can I save an unfinished or invalid game?

Yes. Save stores a draft even when it has errors. Validate explains what needs attention, and Play is available once the source has no validation errors.

How can someone test my game?

Open your game in the editor and press Share. After it validates, the editor saves it and creates a test link. Anyone with that link can play the current game in Demo mode, without access to your editor or saved progress.

What is a game ID?

It is the short filename-friendly identifier for your game, such as clockwork-island. Use only letters, numbers, hyphens, and underscores.

Can two games have the same page names?

Yes. Every game is separate. Within one game, each fully qualified page ID must be unique. Namespaces can organise larger games into chapters.

What is the difference between an error and a warning?

Errors prevent the game from running, such as a choice pointing to a missing page. Warnings identify likely issues, such as an unreachable page, but still allow Play.

Can my game use colours and different fonts?

Yes. Bundled or filesystem-based games can declare a stylesheet to customize colours, fonts, buttons, and page backgrounds. The editor has separate tabs for the main game.game source and the game's styles/game.css file.

How do hyperlinks behave?

Web links beginning with http:// or https:// open in a new tab. Other destinations display the link text in an information dialog.

Are random events reproduced when I load a save?

Loading restores the saved page, inventory, and one-time event history. Random text is selected again when the page is generated.

Ready to write? See the game syntax help.

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